We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
BIC (Super FX): Difference between revisions
From SnesLab
(→External Links: immediate BIC) |
(→See Also: OR) |
||
Line 54: | Line 54: | ||
=== See Also === | === See Also === | ||
* [[AND (Super FX)]] | * [[AND (Super FX)]] | ||
* [[OR (Super FX)]] | |||
=== External Links === | === External Links === |
Revision as of 05:37, 4 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Implied (type 1) | 3D7n | 2 bytes | 6 cycles | 6 cycles | 2 cycles | ||
Immediate | 3F7n | 2 bytes | 6 cycles | 6 cycles | 2 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . |
BIC (BIt Clear mask) is a Super FX instruction that performs a logical AND between the source register and the 1's complement of the operand. The conjunction is stored in the destination register.
Syntax
BIC Rn BIC #n
See Also
External Links
- Official Nintendo documentation on BIC: 9.18 on Page 2-9-22 of Book II
- immediate BIC: 9.19 on page 2-9-23, lbid.