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STB (Super FX): Difference between revisions

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(number of cycles varies)
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'''STB''' (Store Byte) is a [[Super FX]] instruction that stores the low byte of the [[source register]] to the [[Game Pak]].
'''STB''' (Store Byte) is a [[Super FX]] instruction that stores the low byte of the [[source register]] to the [[Game Pak]].


The operand may be any register from R<sub>0</sub> to R<sub>11</sub>.
The operand may be any register from R<sub>0</sub> to R<sub>11</sub>.  The number of cycles can vary because of the [[RAM buffer]].


==== Syntax ====
==== Syntax ====

Revision as of 22:58, 8 July 2024

Basic Info
Addressing Mode Opcode Length ROM Speed RAM Speed Cache Speed
3D3m 2 bytes 6 to 9 cycles 8 to 14 cycles 2 to 5 cycles
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 . . . .

STB (Store Byte) is a Super FX instruction that stores the low byte of the source register to the Game Pak.

The operand may be any register from R0 to R11. The number of cycles can vary because of the RAM buffer.

Syntax

STB (Rm)

See Also

External Links

  • Official Super Nintendo development manual on STB: 9.83 on page 2-9-115