We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
RAMB (Super FX): Difference between revisions
From SnesLab
(added syntax) |
(added example) |
||
Line 43: | Line 43: | ||
RAMB | RAMB | ||
</pre> | </pre> | ||
==== Example ==== | |||
Let: | |||
S<sub>reg</sub> : R<sub>3</sub> | |||
R<sub>3</sub> = 0170h | |||
After executing RAMB, the RAM bank register becomes 70h. | |||
=== See Also === | === See Also === |
Revision as of 19:41, 8 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Implied (type 1) | 3EDF | 2 bytes | 6 cycles | 6 cycles | 2 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
RAMB is a Super FX instruction that moves the low byte of the source register into RAMBR.
Syntax
RAMB
Example
Let:
Sreg : R3 R3 = 0170h
After executing RAMB, the RAM bank register becomes 70h.
See Also
External Links
- Official Nintendo documentation on RAMB: 9.73 on Page 2-9-101 of Book II