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STOP (SPC700): Difference between revisions

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'''STOP''' is an [[SPC700]] standby instruction.  It hangs the [[S-SMP]] until reset. <sup>[2]</sup>  Nintendo does not want you to use this instruction.<sup>[3]</sup>
'''STOP''' is an [[SPC700]] standby instruction.  It hangs the [[S-SMP]] until reset. <sup>[2]</sup>  Nintendo does not want you to use this instruction.<sup>[3]</sup>
No flags are affected.


==== Syntax ====
==== Syntax ====

Revision as of 07:15, 9 July 2024

Basic Info
Addressing Mode Opcode Length Speed
Implied (type 3) FF 1 byte 3 cycles
Flags Affected
N V P B H I Z C
. . . . . . . .

STOP is an SPC700 standby instruction. It hangs the S-SMP until reset. [2] Nintendo does not want you to use this instruction.[3]

No flags are affected.

Syntax

STOP

See Also

References

  1. Official Super Nintendo development manual on STOP: Table C-20 in Appendix C-10 of Book I
  2. https://problemkaputt.de/fullsnes.htm#snesapuspc700cpujumpcontrolcommands
  3. Summary of SPC700 Commands, Appendix C-1