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PEA: Difference between revisions
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No flags are affected. | No flags are affected. | ||
==== Syntax ==== | |||
<pre> | |||
PEA addr | |||
</pre> | |||
=== See Also === | === See Also === |
Revision as of 21:10, 6 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Stack (absolute) | F4 | 3 bytes | 5 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
N | V | M | X | D | I | Z | C | |
. | . | . | . | . | . | . | . |
PEA (Push Effective Address) is a 65c816 instruction that pushes a 16-bit value to the stack. This value need not actually be an address. The stack pointer is decremented by two.
No flags are affected.
Syntax
PEA addr
See Also
External Links
- Eyes & Lichty page 473, on PEA: https://archive.org/details/0893037893ProgrammingThe65816/page/n499
- Labiak page 157 on PEA: https://archive.org/details/Programming_the_65816/page/n167
- snes9x implementation of PEA: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1631
- undisbeliever on PEA: https://undisbeliever.net/snesdev/65816-opcodes.html#pea-push-effective-absolute-address