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PEI: Difference between revisions

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=== External Links ===
=== External Links ===
* [[Eyes & Lichty]] page 474, on PEI: https://archive.org/details/0893037893ProgrammingThe65816/page/n500
* [[Eyes & Lichty]] page 474, on PEI: https://archive.org/details/0893037893ProgrammingThe65816/page/474
* [[Labiak]] page 158 on PEI: https://archive.org/details/Programming_the_65816/page/n168
* [[Labiak]] page 158 on PEI: https://archive.org/details/Programming_the_65816/page/n168
* snes9x implementation of PEI: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1658
* snes9x implementation of PEI: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1658

Revision as of 13:58, 15 July 2024

Basic Info
Addressing Mode Opcode Length Speed
Stack (Direct Page Indirect) D4 2 bytes 6 cycles*
Flags Affected
N V M X D I Z C
. . . . . . . .

PEI (Push Effective Indirect address) is a 65c816 instruction that pushes a 16-bit value to the stack. This value need not actually be an address.

No flags are affected.

Syntax

PEI (dp)
Cycle Penalty

See Also

External Links