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LEA: Difference between revisions

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(definitely does stand for load effective address)
(added example)
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LEA Rn, #xx
LEA Rn, #xx
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</pre>
==== Example ====
After executing LEA R<sub>3</sub>, #4853h:
R<sub>3</sub> = 4853h


=== See Also ===
=== See Also ===

Revision as of 22:26, 8 July 2024

Basic Info
Addressing Mode Opcode Length ROM Speed RAM Speed Cache Speed
Immediate Fnxxxx 3 bytes 9 cycles 9 cycles 3 cycle
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 . . . .

LEA is a Super FX official macro that loads two immediate bytes. It is an alias for IWT. It stands for "load effective address."[2]

Syntax

LEA Rn, #xx

Example

After executing LEA R3, #4853h:

R3 = 4853h

See Also

External Links

  • Official Nintendo documentation on LEA: 9.47 on Page 2-9-67 of Book II
  • Table 2-2-2 on page 2-2-8 of Book II, lbid.