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GETC (Super FX): Difference between revisions
From SnesLab
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GETC | GETC | ||
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==== Example ==== | |||
Let: | |||
(ROM buffer) = 4bh | |||
After GETC is executed: | |||
color reg = 4bh | |||
=== See Also === | === See Also === |
Revision as of 22:05, 8 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Implied (type 1) | DF | 1 byte | 3 to 10 cycles | 3 to 9 cycles | 1 to 6 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
GETC (Get Color) is a Super FX instruction that loads a color into the color register from the ROM buffer.
The reason the cycle times can vary is because of the ROM buffer.
Syntax
GETC
Example
Let:
(ROM buffer) = 4bh
After GETC is executed:
color reg = 4bh
See Also
External Links
- Official Super Nintendo development manual on GETC: paragraph 9.39 on Page 2-9-57 of Book II
- subparagraph 8.1.2 SET COLOR (COLOR, GETC) on page 2-8-4, lbid.