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AND (Super FX): Difference between revisions
From SnesLab
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Revision as of 17:57, 9 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Immediate | 3E7n | 2 bytes | 6 cycles | 6 cycles | 2 cycles | ||
Implied (type 1) | 7n | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . |
AND is a Super FX instruction that performs a logical AND on the source register and Rn. The conjunction is stored in the destination register. The operand cannot be R0.
Syntax
AND Rn AND #n
Example
Let:
R0 = 3e5dh (0011 1110 0101 1101b)
After executing AND #6h:
R0 = 0004h (0000 0000 0000 0100b)
See Also
External Links
- Official Nintendo documentation on AND: 9.11 Page 2-9-10 of Book II
- AND with immediate addressing: 9.12 Page 2-9-11 of Book II