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DIV (SPC700): Difference between revisions
From SnesLab
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=== External Links === | === External Links === | ||
* Official Super Nintendo development manual on DIV: Table C-13, [https://archive.org/details/SNESDevManual/book1/page/n233 Appendix C-8 of Book I] | * Official Super Nintendo development manual on DIV: Table C-13, [https://archive.org/details/SNESDevManual/book1/page/n233 Appendix C-8 of Book I] | ||
* anomie: https://github.com/yupferris/TasmShiz/blob/master/spc700.txt#L426 | |||
[[Category:ASM]] | [[Category:ASM]] |
Revision as of 22:00, 13 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Implied (type 1) | 9E | 1 byte | 12 cycles |
Flags Affected | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . |
DIV is an SPC700 instruction that divides the value in YA by the value in the X index register and stores the quotient in the accumulator and the remainder in the Y index register.
Out of all the SPC700 opcodes, DIV is the slowest.
Syntax
DIV
See Also
External Links
- Official Super Nintendo development manual on DIV: Table C-13, Appendix C-8 of Book I
- anomie: https://github.com/yupferris/TasmShiz/blob/master/spc700.txt#L426