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RET (SPC700): Difference between revisions
From SnesLab
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=== | === References === | ||
* Table C-16 in [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-9 of Book I] of the official Super Nintendo development manual | * Table C-16 in [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-9 of Book I] of the official Super Nintendo development manual | ||
* anomie: https://github.com/yupferris/TasmShiz/blob/master/spc700.txt#L546 | |||
[[Category:ASM]] | [[Category:ASM]] |
Revision as of 21:49, 13 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Stack | 6F | 1 byte | 5 cycles |
Flags Affected | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | . | . | . |
RET (RETurn) is an SPC700 instruction that returns from a subroutine. The program counter is popped from the stack.
No flags are affected.
Syntax
RET
See Also
References
- Table C-16 in Appendix C-9 of Book I of the official Super Nintendo development manual
- anomie: https://github.com/yupferris/TasmShiz/blob/master/spc700.txt#L546