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AND (Super FX): Difference between revisions
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'''AND''' is a [[Super FX]] instruction that performs a logical AND on the [[source register]] and R<sub>n</sub>. The conjunction is stored in the [[destination register]]. The operand cannot be R<sub>0</sub>. | '''AND''' is a [[Super FX]] instruction that performs a logical AND on the [[source register]] and R<sub>n</sub>. The conjunction is stored in the [[destination register]]. The operand cannot be R<sub>0</sub>. | ||
The source and destination registers should be specified in advance using [[WITH]], [[FROM]], or [[TO]]. Otherwise, R<sub>0</sub> serves as the default. | |||
==== Syntax ==== | ==== Syntax ==== |
Revision as of 18:31, 9 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Immediate | 3E7n | 2 bytes | 6 cycles | 6 cycles | 2 cycles | ||
Implied (type 1) | 7n | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . |
AND is a Super FX instruction that performs a logical AND on the source register and Rn. The conjunction is stored in the destination register. The operand cannot be R0.
The source and destination registers should be specified in advance using WITH, FROM, or TO. Otherwise, R0 serves as the default.
Syntax
AND Rn AND #n
Example
Let:
R0 = 3e5dh (0011 1110 0101 1101b)
After executing AND #6h:
R0 = 0004h (0000 0000 0000 0100b)
See Also
External Links
- Official Nintendo documentation on AND: 9.11 Page 2-9-10 of Book II
- AND with immediate addressing: 9.12 Page 2-9-11 of Book II