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NOT (Super FX): Difference between revisions
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'''NOT''' is a [[Super FX]] instruction that calculates the 1's complement of the [[source register]] and stores the inversion in the [[destination register]]. | '''NOT''' is a [[Super FX]] instruction that calculates the 1's complement of the [[source register]] and stores the inversion in the [[destination register]]. | ||
The source and destination registers should be specified in advance using [[WITH]], [[FROM]], or [[TO]]. Otherwise, R<sub>0</sub> serves as the default. | |||
==== Syntax ==== | ==== Syntax ==== |
Revision as of 18:52, 9 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Implied | 4F | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . |
NOT is a Super FX instruction that calculates the 1's complement of the source register and stores the inversion in the destination register.
The source and destination registers should be specified in advance using WITH, FROM, or TO. Otherwise, R0 serves as the default.
Syntax
NOT
Example
Let:
Sreg : R9 Dreg : R13 R9 = b764h (1011 0111 0110 0100b)
After executing NOT:
R13 = 489bh (0100 1000 1001 1011b)
See Also
External Links
- Official Nintendo documentation on NOT: 9.69 on Page 2-9-96 of Book II