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RAMB (Super FX): Difference between revisions
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'''RAMB''' is a [[Super FX]] instruction that moves the low byte of the [[source register]] into [[RAMBR]]. | '''RAMB''' is a [[Super FX]] instruction that moves the low byte of the [[source register]] into [[RAMBR]]. | ||
The source register should be specified in advance using [[WITH]] or [[FROM]]. Otherwise, R<sub>0</sub> serves as the default. | |||
==== Syntax ==== | ==== Syntax ==== |
Revision as of 18:54, 9 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Implied (type 1) | 3EDF | 2 bytes | 6 cycles | 6 cycles | 2 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
RAMB is a Super FX instruction that moves the low byte of the source register into RAMBR.
The source register should be specified in advance using WITH or FROM. Otherwise, R0 serves as the default.
Syntax
RAMB
Example
Let:
Sreg : R3 R3 = 0170h
After executing RAMB, the RAM bank register becomes 70h.
See Also
External Links
- Official Nintendo documentation on RAMB: 9.73 on Page 2-9-101 of Book II