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STB (Super FX): Difference between revisions
From SnesLab
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The source register should be specified in advance using [[WITH]] or [[FROM]]. Otherwise, R<sub>0</sub> serves as the default. | The source register should be specified in advance using [[WITH]] or [[FROM]]. Otherwise, R<sub>0</sub> serves as the default. | ||
The [[ALT0]] state is restored. | |||
==== Syntax ==== | ==== Syntax ==== |
Revision as of 00:25, 13 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
3D3m | 2 bytes | 6 to 9 cycles | 8 to 14 cycles | 2 to 5 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
STB (Store Byte) is a Super FX instruction that stores the low byte of the source register to the Game Pak.
The operand may be any register from R0 to R11. The number of cycles can vary because of the RAM buffer.
The source register should be specified in advance using WITH or FROM. Otherwise, R0 serves as the default.
The ALT0 state is restored.
Syntax
STB (Rm)
Example
Let:
Sreg : R5 R5 = 216ch R8 = 9a34h RAMBR = 70h
After STB (R8) is executed:
(70:9A34h) = 6ch
See Also
External Links
- Official Super Nintendo development manual on STB: 9.83 on page 2-9-115