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O/V: Difference between revisions
From SnesLab
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'''O/V''' is the [[Super FX]]'s overflow flag. It is bit 4 of 3030h. | '''O/V''' is the [[Super FX]]'s overflow flag. It is bit 4 of 3030h. | ||
It is affected by the following instructions: | |||
* ADC Rn | |||
* ADC #n | |||
* ADD Rn | |||
* ADD #n | |||
* CMP Rn | |||
* MERGE | |||
* MOVES | |||
* SBC Rn | |||
* SUB Rn | |||
* SUB #n | |||
=== See Also === | === See Also === |
Revision as of 21:41, 9 July 2024
O/V is the Super FX's overflow flag. It is bit 4 of 3030h.
It is affected by the following instructions:
- ADC Rn
- ADC #n
- ADD Rn
- ADD #n
- CMP Rn
- MERGE
- MOVES
- SBC Rn
- SUB Rn
- SUB #n
See Also
Reference
- 9.3 "Operator Functions" on page 2-9-2 of Book II of the official Super Nintendo development manual
- Table 2-4-2 GSU Status Register Flags on page 2-4-4 of Book II, lbid.