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XOR (Super FX): Difference between revisions
From SnesLab
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* [[EOR]] | * [[EOR]] | ||
=== | === References === | ||
* https://en.wikibooks.org/wiki/Super_NES_Programming/Super_FX_tutorial#Instruction_Set_Table | * https://en.wikibooks.org/wiki/Super_NES_Programming/Super_FX_tutorial#Instruction_Set_Table | ||
* example 3 on page 2-8-10 of Book II of the official Super Nintendo development manual | * example 3 on page 2-8-10 of Book II of the official Super Nintendo development manual |
Revision as of 07:37, 13 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
C | 2 bytes |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
XOR is an undocumented Template:dubious (XOR is mentioned on page 2-2-7 of the Nintendo documentation) Super FX instruction that performs an exculsive or.
The source and destination registers should be specified in advance using WITH, FROM, or TO. Otherwise, R0 serves as the default.
Syntax
XOR Rn XOR #n
See Also
References
- https://en.wikibooks.org/wiki/Super_NES_Programming/Super_FX_tutorial#Instruction_Set_Table
- example 3 on page 2-8-10 of Book II of the official Super Nintendo development manual