We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
BVC (Super FX): Difference between revisions
From SnesLab
(what happens when overflow set) |
(linkify O/V) |
||
Line 37: | Line 37: | ||
|} | |} | ||
'''BVC''' (Branch Overflow Clear) is a [[Super FX]] instruction that performs a branch when the overflow flag is clear. | '''BVC''' (Branch Overflow Clear) is a [[Super FX]] instruction that performs a branch when the overflow flag ([[O/V]]) is clear. | ||
If the overflow flag is set, control simply falls through and the branch does not happen. | If the overflow flag is set, control simply falls through and the branch does not happen. |
Revision as of 04:20, 11 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Program Counter Relative | 0E?? | 2 bytes | 6 cycles | 6 cycles | 2 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
. | . | . | . | . | . | . |
BVC (Branch Overflow Clear) is a Super FX instruction that performs a branch when the overflow flag (O/V) is clear.
If the overflow flag is set, control simply falls through and the branch does not happen.
No flags are affected.
Syntax
BVC e
where e is a relative offset from -128 to 127.
Example
Let the O/V flag be clear. This instruction jumps the program forward 4 bytes:
BVC $+4h
See Also
External Links
- Official Nintendo documentation on BVC: 9.25 on Page 2-9-34 of Book II
- example: Page 2-9-35 of Book II, lbid.