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CMODE (Super FX): Difference between revisions

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(The ALT0 state is restored.)
(→‎External Links: added ref)
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* Official Nintendo documentation on CMODE: 9.28 on [https://archive.org/details/SNESDevManual/book2/page/n195 Page 2-9-39 of Book II]
* Official Nintendo documentation on CMODE: 9.28 on [https://archive.org/details/SNESDevManual/book2/page/n195 Page 2-9-39 of Book II]
* example: [https://archive.org/details/SNESDevManual/book2/page/n196 Page 2-9-40], lbid.
* example: [https://archive.org/details/SNESDevManual/book2/page/n196 Page 2-9-40], lbid.
* 8.1.4 Plot Function and CMODE on page 2-8-9, lbid.


[[Category:ASM]]
[[Category:ASM]]

Revision as of 01:49, 16 July 2024

Basic Info
Addressing Mode Opcode Length ROM Speed RAM Speed Cache Speed
Implied (type 1) 3D4E 2 bytes 6 cycles 6 cycles 2 cycle
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 . . . .
Color/Plot flags
Plot Transparent Plot Dither Color Src High Color Frz High Object Mode
Bit 0 of src Bit 1 of src Bit 2 of src Bit 3 of src Bit 4 of src

CMODE is a Super FX instruction that specifies execution modes. It sets plot and color related flags based on the low 5 bits of the source register.

The ALT0 state is restored.

Syntax

CMODE

Example

Let:

Sreg : R0
R0 = 0002h

After CMODE runs, the transparency and dither modes are set.

See Also

External Links