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SLEEP (SPC700): Difference between revisions

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SLEEP
SLEEP
</pre>
</pre>
Perhaps SLEEP would have been more useful if the APU supported hardware interrupts.


=== See Also ===
=== See Also ===

Revision as of 06:01, 22 July 2024

Basic Info
Addressing Mode Opcode Length Speed
Implied (type 3) EF 1 byte 3 cycles
Flags Affected
N V P B H I Z C
. . . . . . . .

SLEEP is an SPC700 standby instruction. It hangs the S-SMP until reset.[2] Nintendo does not want you to use this instruction.[3]

No flags are affected.

Syntax

SLEEP

Perhaps SLEEP would have been more useful if the APU supported hardware interrupts.

See Also

References

  1. Official Super Nintendo development manual on SLEEP: Table C-20 in Appendix C-10 of Book I
  2. https://problemkaputt.de/fullsnes.htm#snesapuspc700cpujumpcontrolcommands
  3. Appendix C-1
  4. anomie: https://github.com/yupferris/TasmShiz/blob/master/spc700.txt#L584