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WDM: Difference between revisions

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# undisbeliever on WDM: https://undisbeliever.net/snesdev/65816-opcodes.html#wdm-reserved-for-future-expansion
# undisbeliever on WDM: https://undisbeliever.net/snesdev/65816-opcodes.html#wdm-reserved-for-future-expansion
# Table 5-4 Opcode Matrix of official 65c816 datasheet
# Table 5-4 Opcode Matrix of official 65c816 datasheet
# Clark, Bruce. http://www.6502.org/tutorials/65c816opcodes.html#6.7


[[Category: ASM]]
[[Category: ASM]]

Revision as of 14:08, 25 July 2024

Basic Info
Addressing Mode Opcode Length Speed
Implied (type 3)[4] 42 2 bytes 2 cycles
Flags Affected
N V M X D I Z C
. . . . . . . .

WDM (the initials of William David Mensch, the designer of the 65c816) is an instruction that reserves its signature byte for future expansion of the instruction set. None of these extra 256 opcodes were ever implemented, so WDM functions essentially as a two-byte NOP.

No flags are affected, but future expanded WDM opcodes may.

Syntax

WDM
WDM sig

ca65 for example requires the signature byte to be specified in the assembly source.

Trivia

  • WDM is the only implied addressing instruction that is more than one byte long
  • The Labiak textbook does not describe the WDM instruction.

See Also

External Links

  1. Eyes & Lichty page 523, on WDM: https://archive.org/details/0893037893ProgrammingThe65816/page/523
  2. snes9x implementation of WDM: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L3335
  3. undisbeliever on WDM: https://undisbeliever.net/snesdev/65816-opcodes.html#wdm-reserved-for-future-expansion
  4. Table 5-4 Opcode Matrix of official 65c816 datasheet
  5. Clark, Bruce. http://www.6502.org/tutorials/65c816opcodes.html#6.7