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PER: Difference between revisions
From SnesLab
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=== External Links === | === External Links === |
Revision as of 14:04, 15 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Stack (PC Relative Long) | 62 | 3 bytes | 6 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
N | V | M | X | D | I | Z | C | |
. | . | . | . | . | . | . | . |
PER (Push pc RElative indirect Address) is a 65c816 instruction that pushes a 16-bit sum to the stack. The addends are:
- the program counter after it has been incremented to point to the instruction following PER, and
- the 16-bit displacement following the PER opcode.
The high byte of the sum is pushed before the low byte.
No flags are affected.
Syntax
PER label
See Also
External Links
- Eyes & Lichty page 475, on PER: https://archive.org/details/0893037893ProgrammingThe65816/page/475
- Labiak page 159 on PER: https://archive.org/details/Programming_the_65816/page/n169
- snes9x implementation of PER: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1685
- undisbeliever on PER: https://undisbeliever.net/snesdev/65816-opcodes.html#per-push-effective-pc-relative-indirect-address