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SWAP (Super FX): Difference between revisions
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Revision as of 11:29, 29 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Implied (type 1) | 4D | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . |
SWAP is a Super FX instruction that swaps two bytes. The low byte of the source register is written to the high byte of the destination register, and the high byte of the source register is written to the low byte of the destination register. The source register itself is left unchanged.
The ALT0 state is restored.
The source and destination registers should be specified in advance using WITH, FROM, or TO. Otherwise, R0 serves as the default.
Syntax
SWAP
Example
Let:
Sreg : R3 Dreg : R13 R3 : 48d0h
After executing SWAP:
R13 = d048h
See Also
External Links
- Official Nintendo documentation on SWAP: 9.88 on page 2-9-120 of Book II