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N-SPC Engine/Yoshidayama-Workshop: Difference between revisions

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(Adding return link)
(Adding build sorting link)
Line 11: Line 11:
| Zootto Mahjong! || <tt>0x0B5B</tt> || <tt>0xCAE03A</tt>
| Zootto Mahjong! || <tt>0x0B5B</tt> || <tt>0xCAE03A</tt>
|}
|}
The raw build sorting notes can be found [[N-SPC Engine/Nintendo/Build Sorting|here]] for all variants by Nintendo.


Voice command format is mostly identical to standard N-SPC except VCMDs $FB-$FE are not here, and neither are the fast forward phrase commands.
Voice command format is mostly identical to standard N-SPC except VCMDs $FB-$FE are not here, and neither are the fast forward phrase commands.
<br>''TODO VCMD documentation through templating''
 
''TODO VCMD documentation through templating''


==Communication with the SNES==
==Communication with the SNES==
''TODO not analyzed yet (utilizes a command ID system with $2140/$F4 as the command ID, with other CPUIO registers as parameters)''
''TODO not analyzed yet (utilizes a command ID system with $2140/$F4 as the command ID, with other CPUIO registers as parameters)''

Revision as of 17:51, 13 April 2021

Go back to N-SPC Engine/Nintendo

NOTE: This article is currently a stub.

Game Name VCMD Table Location ($E0 and up) ROM Offset
Zootto Mahjong! 0x0B5B 0xCAE03A

The raw build sorting notes can be found here for all variants by Nintendo.

Voice command format is mostly identical to standard N-SPC except VCMDs $FB-$FE are not here, and neither are the fast forward phrase commands.

TODO VCMD documentation through templating

Communication with the SNES

TODO not analyzed yet (utilizes a command ID system with $2140/$F4 as the command ID, with other CPUIO registers as parameters)