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N-SPC Engine/Yoshidayama-Workshop: Difference between revisions
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==Communication with the SNES== | ==Communication with the SNES== | ||
''TODO not analyzed yet (utilizes a command ID system with $2140/$F4 as the command ID, with other CPUIO registers as parameters)'' | ''TODO not analyzed yet (utilizes a command ID system with $2140/$F4 as the command ID, with other CPUIO registers as parameters)'' | ||
[[Category:SPC Sound Engines]] | |||
[[Category:N-SPC Variants]] |
Revision as of 18:25, 13 April 2021
Go back to N-SPC Engine/Nintendo
NOTE: This article is currently a stub.
Game Name | VCMD Table Location ($E0 and up) | ROM Offset |
---|---|---|
Zootto Mahjong! | 0x0B5B | 0xCAE03A |
The raw build sorting notes can be found here for all variants by Nintendo.
Voice command format is mostly identical to standard N-SPC except VCMDs $FB-$FE are not here, and neither are the fast forward phrase commands.
TODO VCMD documentation through templating
Communication with the SNES
TODO not analyzed yet (utilizes a command ID system with $2140/$F4 as the command ID, with other CPUIO registers as parameters)