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N-SPC Engine/Yoshidayama-Workshop: Difference between revisions
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KungFuFurby (talk | contribs) m (KungFuFurby moved page N-SPC Engine/Nintendo/Zootto Mahjong! to N-SPC Engine/Yoshidayama-Workshop: Moving because the game itself was not developed internally at Nintendo for the most part) |
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Revision as of 18:55, 29 October 2021
Go back to N-SPC Engine/Nintendo
NOTE: This article is currently a stub.
Game Name | VCMD Table Location ($E0 and up) | ROM Offset |
---|---|---|
Zootto Mahjong! | 0x0B5B | 0xCAE03A |
The raw build sorting notes can be found here for all variants by Nintendo.
Voice command format is mostly identical to standard N-SPC except VCMDs $FB-$FE are not here, and neither are the fast forward phrase commands.
TODO VCMD documentation through templating
Communication with the SNES
TODO not analyzed yet (utilizes a command ID system with $2140/$F4 as the command ID, with other CPUIO registers as parameters)