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Program Counter: Difference between revisions

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* [[Eyes & Lichty]] page 33, https://archive.org/details/0893037893ProgrammingThe65816/page/33
* [[Eyes & Lichty]] page 33, https://archive.org/details/0893037893ProgrammingThe65816/page/33
* subparagraph 8.1.4 on [https://archive.org/details/SNESDevManual/book1/page/n182 page 3-8-4 of Book I] of the official Super Nintendo development manual
* subparagraph 8.1.4 on [https://archive.org/details/SNESDevManual/book1/page/n182 page 3-8-4 of Book I] of the official Super Nintendo development manual
* http://www.6502.org/tutorials/6502opcodes.html#PC
* Pickens, John. http://www.6502.org/tutorials/6502opcodes.html#PC


[[Category:ASM]]
[[Category:ASM]]
[[Category:Registers]]
[[Category:Registers]]
[[Category:Inherited from 6502]]
[[Category:Inherited from 6502]]

Revision as of 16:04, 22 July 2024

The Program Counter (PC) keeps track of which instruction is currently executing. If incremented past FFFFh, it wraps around to zero.

On the S-SMP it is 16 bits wide. The low byte is called PCL and the high byte is called PCH.

See Also

References