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DIV (SPC700): Difference between revisions

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(made LSR link point to SPC version)
(→‎External Links: added bboard link)
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* Official Super Nintendo development manual on DIV: Table C-13, [https://archive.org/details/SNESDevManual/book1/page/n233 Appendix C-8 of Book I]
* Official Super Nintendo development manual on DIV: Table C-13, [https://archive.org/details/SNESDevManual/book1/page/n233 Appendix C-8 of Book I]
* anomie: https://github.com/yupferris/TasmShiz/blob/master/spc700.txt#L426
* anomie: https://github.com/yupferris/TasmShiz/blob/master/spc700.txt#L426
* https://helmet.kafuka.org/bboard/thread.php?id=228


[[Category:ASM]]
[[Category:ASM]]

Revision as of 00:16, 24 July 2024

Basic Info
Addressing Mode Opcode Length Speed
Implied (type 1) 9E 1 byte 12 cycles
Flags Affected
N V P B H I Z C
. . . .

DIV is an SPC700 instruction that divides the value in YA by the value in the X index register and stores the quotient in the accumulator and the remainder in the Y index register.

DIV is the slowest SPC700 opcode. To divide by a power of two, consider LSR instead.

Syntax

DIV

See Also

External Links