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PLD: Difference between revisions

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(→‎External Links: hid archive URL for E&L)
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=== External Links ===
=== External Links ===
* [[Eyes & Lichty]], [https://archive.org/details/0893037893ProgrammingThe65816/page/485 page 485] on PLD
* [[Eyes & Lichty]], [https://archive.org/details/0893037893ProgrammingThe65816/page/485 page 485] on PLD
* [[Labiak]] page 169 on PLD: https://archive.org/details/Programming_the_65816/page/n179
* [[Labiak]], [https://archive.org/details/Programming_the_65816/page/n179 page 169] on PLD
* snes9x implementation of PLD: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L2069
* snes9x implementation of PLD: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L2069
* Clark, Bruce. http://www.6502.org/tutorials/65c816opcodes.html#6.8.3
* Clark, Bruce. http://www.6502.org/tutorials/65c816opcodes.html#6.8.3

Revision as of 19:23, 6 August 2024

Basic Info
Addressing Mode Opcode Length Speed
Stack (Pull) 2B 1 byte 5 cycles
Flags Affected
N V M X D I Z C
N . . . . . Z .

PLD (PulL Direct page) is a 65c816 instruction that pulls the 16-bit value at the top of the stack into the direct page register. The low byte of this register is pulled first. After PLD completes, the stack pointer is pointing to where the high byte was, which becomes the next available stack location.

Syntax

PLD

See Also

External Links