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Internal Cycle: Difference between revisions
From SnesLab
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=== References === | === References === | ||
* https://problemkaputt.de/fullsnes.htm#snesapuspc700ioports | * https://problemkaputt.de/fullsnes.htm#snesapuspc700ioports | ||
* https://developer.arm.com/documentation/ddi0210/c/Memory-Interface/Bus-cycle-types/Internal-cycles | * definition (for the Game Boy Advance CPU notwithstanding), https://developer.arm.com/documentation/ddi0210/c/Memory-Interface/Bus-cycle-types/Internal-cycles | ||
[[Category:SNES Hardware]] | [[Category:SNES Hardware]] | ||
[[Category:Timing]] | [[Category:Timing]] | ||
[[Category:Official Jargon]] |
Revision as of 04:04, 17 August 2024
An Internal Cycle is one in which a CPU is very busy; not accessing RAM, ROM, or doing I/O.
See Also
References
- https://problemkaputt.de/fullsnes.htm#snesapuspc700ioports
- definition (for the Game Boy Advance CPU notwithstanding), https://developer.arm.com/documentation/ddi0210/c/Memory-Interface/Bus-cycle-types/Internal-cycles