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Indirect Addressing: Difference between revisions
From SnesLab
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* [[OR]] | * [[OR]] | ||
* [[EOR]] | * [[EOR]] | ||
* [[ADC]] | |||
* [[SBC]] | |||
* [[CMP]] | |||
Some of the above mnemonics have an opcode where both operands utilize indirect addressing. | |||
==== Symbol ==== | ==== Symbol ==== |
Revision as of 09:20, 4 January 2025
Indirect Addressing is supported by some one-byte SPC700 instructions when the accumulator is one of the operands, such as:
Some of the above mnemonics have an opcode where both operands utilize indirect addressing.
Symbol
(X)
See Also
- Absolute Indirect Addressing
- Absolute Indirect Long Addressing
- Direct Page Indirect Addressing
- Direct Page Indirect Indexed, Y Addressing
- Direct Page Indirect Long Addressing
- Direct Page Indirect Long Indexed, Y Addressing
References
- Figure 3-8-3 on page 3-8-9 of Book I of the official Super Nintendo development manual
- Eyes & Lichty, page 37