We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
N-SPC Engine/Nintendo: Difference between revisions
From SnesLab
KungFuFurby (talk | contribs) mNo edit summary |
KungFuFurby (talk | contribs) (Add a link to the Prototype variant under Koji Kondo) |
||
Line 1: | Line 1: | ||
Go back to [[N-SPC Engine]]<br> | Go back to [[N-SPC Engine]]<br> | ||
__TOC__ | __TOC__ | ||
Line 21: | Line 20: | ||
* [[N-SPC Engine/Nintendo/Hirokazu Tanaka|Hirokazu Tanaka]] | * [[N-SPC Engine/Nintendo/Hirokazu Tanaka|Hirokazu Tanaka]] | ||
* [[N-SPC Engine/Nintendo/Koji Kondo|Koji Kondo]] | * [[N-SPC Engine/Nintendo/Koji Kondo|Koji Kondo]] | ||
** [[N-SPC Engine/Nintendo/Koji Kondo/Prototype|Prototype]] | |||
* [[N-SPC Engine/Nintendo/Taro Bando|Taro Bando]] | * [[N-SPC Engine/Nintendo/Taro Bando|Taro Bando]] | ||
Revision as of 20:37, 20 February 2022
Go back to N-SPC Engine
Nintendo is the first user of the N-SPC engine, both at launch and with the prototype variant. There are a variety of game-specific or programmer-specific cases in here, and thus have been sorted accordingly for disambiguation reasons.
The raw build sorting notes can be found here for all variants by Nintendo.
Unique Cases
- F-Zero
- Sound Module and Burn-In Test
- Mario Paint
- Super Metroid
- Tetris and Dr. Mario
- Nintendo Power Menu Program
- Super Scope 6 (Blastris)
Multi-Game Cases
The raw build sorting notes can be found here for all variants by Nintendo.