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Retro Game Mechanics Explained: Difference between revisions
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'''Retro Game Mechanics Explained''' (often shortened to ''RG Mech Ex'' ) is a YouTube channel run by [[DotsAreCool]] which is devoted to in depth breakdowns and explainations of old game console hardware and software. The channel is probably best known for the long running series ''Super NES Features'' , where every part of the [[SNES]] hardware is explained in great detail with helpful diagrams and animations. The channel has also covered topics including the NES and the | '''Retro Game Mechanics Explained''' (often shortened to ''RG Mech Ex'' ) is a YouTube channel run by [[DotsAreCool]] which is devoted to in depth breakdowns and explainations of old game console hardware and software. The channel is probably best known for the long running series ''Super NES Features'' , where every part of the [[SNES]] hardware is explained in great detail with helpful diagrams and animations. The channel has also covered topics including the NES and the Game Boy, as well as other systems and concepts. | ||
== Super NES Features episodes == | == Super NES Features episodes == |
Latest revision as of 07:23, 28 April 2023
Retro Game Mechanics Explained (often shortened to RG Mech Ex ) is a YouTube channel run by DotsAreCool which is devoted to in depth breakdowns and explainations of old game console hardware and software. The channel is probably best known for the long running series Super NES Features , where every part of the SNES hardware is explained in great detail with helpful diagrams and animations. The channel has also covered topics including the NES and the Game Boy, as well as other systems and concepts.
Super NES Features episodes
Released episodes
- 1. Graphics and Palettes
- 1b. Graphics and Palettes (3d representation)
- 2. Objects
- 3. Backgrounds and Rendering
- 3b. Color Math
- 4. SNES Background Modes 0-6
- 4b. Higher Resolutions
- 5. SNES Background Mode 7
- 6. Lag & Blanking
- 7. DMA & HDMA
- 8. Controllers
Planned episodes
- 9. Memory Mapping and Vectors
- 10. ARAM & SPC700
- 11. Hardware Registers