We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
RPIX (Super FX): Difference between revisions
From SnesLab
(added official doc link) |
m (Jeffythedragonslayer moved page RPIX to RPIX (Super FX): Super FX in title) |
(No difference)
|
Revision as of 02:27, 17 May 2023
RPIX (Read PIXel) is a Super FX instruction that loads a color from the Game Pak RAM and stores it in the destination register. It does this by first loading the color into the color matrix and converting it from PPU format.
The X coordinate is specified by R1 and the Y coordinate is specified by R2.
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
3D4C | 2 byte | 24 to 80 cycles | 24 to 78 cycles | 20 to 74 cycles |
Flags Clobbered | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . |
External Links
- Official Nintendo documentation on RPIX: https://archive.org/details/SNESDevManual/book2/page/n263