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IWT (Super FX): Difference between revisions
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'''IWT''' is a [[Super FX]] instruction that loads two immediate bytes. | '''IWT''' is a [[Super FX]] instruction that loads two immediate bytes. | ||
{| class="wikitable" style="float:right;clear:right;width:40%" | |||
!colspan="8"|Basic Info | |||
|+ | |||
|'''Opcode''' | |||
|'''Length''' | |||
|'''ROM Speed''' | |||
|'''RAM Speed''' | |||
|'''Cache Speed''' | |||
|+ | |||
|Fnxxxx | |||
|3 bytes | |||
|9 cycles | |||
|9 cycles | |||
|3 cycle | |||
|} | |||
{| class="wikitable" style="float:right;clear:right;width:30%" | {| class="wikitable" style="float:right;clear:right;width:30%" |
Revision as of 04:03, 25 May 2023
IWT is a Super FX instruction that loads two immediate bytes.
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
Fnxxxx | 3 bytes | 9 cycles | 9 cycles | 3 cycle |
Flags Clobbered | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
See Also
External Links
- Official Nintendo documentation on IWT: https://archive.org/details/SNESDevManual/book2/page/n217