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DAA (SPC700): Difference between revisions
From SnesLab
m (Jeffythedragonslayer moved page DAA to DAA (SPC700): SPC700 in title) |
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* [[DAS]] | * [[DAS]] | ||
* [[BCD]] | * [[BCD]] | ||
=== External Links === | |||
* Official Nintendo documentation on DAA: https://archive.org/details/SNESDevManual/book1/page/n233 | |||
[[Category:ASM]] | [[Category:ASM]] | ||
[[Category:SPC700]] | [[Category:SPC700]] | ||
[[Category:Decimal Compensation Commands]] | [[Category:Decimal Compensation Commands]] |
Revision as of 03:09, 17 May 2023
DAA (Decimal Adjust for Addition) is an SPC700 instruction.
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
implied | DF | 1 byte | 3 cycles |
Flags Clobbered | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . |
See Also
External Links
- Official Nintendo documentation on DAA: https://archive.org/details/SNESDevManual/book1/page/n233