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CALL (SPC700): Difference between revisions
From SnesLab
m (Jeffythedragonslayer moved page CALL to CALL (SPC700): SPC700 in title) |
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* [[TCALL]] | * [[TCALL]] | ||
* [[PCALL]] | * [[PCALL]] | ||
=== External Links === | |||
* Official Nintendo documentation on CALL: https://archive.org/details/SNESDevManual/book1/page/n234 | |||
[[Category:ASM]] | [[Category:ASM]] | ||
[[Category:SPC700]] | [[Category:SPC700]] |
Revision as of 03:13, 17 May 2023
CALL is an SPC700 instruction that performs a subroutine call.
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
implied | 3F | 3 bytes | 8 cycles |
Flags Clobbered | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | . | . | . |
See Also
External Links
- Official Nintendo documentation on CALL: https://archive.org/details/SNESDevManual/book1/page/n234