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CMP (SPC700): Difference between revisions
From SnesLab
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=== External Links === | === External Links === | ||
* Official Nintendo | * Official Super Nintendo development manual on CMP: [https://archive.org/details/SNESDevManual/book1/page/n230 Appendix C-5 of Book I] | ||
[[Category:ASM]] | [[Category:ASM]] | ||
[[Category:SPC700]] | [[Category:SPC700]] |
Revision as of 02:21, 8 July 2023
CMP is an SPC700 instruction that compares.
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
immediate | 68 | 2 bytes | 2 cycles | ||||
66 | 1 bytes | 3 cycles | |||||
64 | 2 bytes | 3 cycles | |||||
74 | 2 bytes | 4 cycles | |||||
65 | 3 bytes | 4 cycles | |||||
75 | 3 bytes | 5 cycles | |||||
76 | 3 bytes | 5 cycles | |||||
67 | 2 byte | 6 cycles | |||||
77 | 2 bytes | 6 cycles | |||||
79 | 1 bytes | 5 cycles | |||||
69 | 3 bytes | 6 cycles | |||||
78 | 3 bytes | 5 cycles | |||||
C8 | 2 bytes | 2 cycles | |||||
3E | 2 bytes | 3 cycles | |||||
1E | 3 bytes | 4 cycles | |||||
AD | 2 bytes | 2 cycles | |||||
7E | 2 bytes | 3 cycles | |||||
5E | 3 bytes | 4 cycles |
Flags Clobbered | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . |
External Links
- Official Super Nintendo development manual on CMP: Appendix C-5 of Book I