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Megaboys Manual: Difference between revisions

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(→‎SFX02, Register (PPU): fixed page numbers)
(→‎SFX02, Register (PPU): added more pages from SFX02)
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* [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX02_REGISTER%28PPU%29/page/n21 APUIO0 / APUIO1 / APUIO2 / APUIO3] - page 66
* [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX02_REGISTER%28PPU%29/page/n21 APUIO0 / APUIO1 / APUIO2 / APUIO3] - page 66
* [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX02_REGISTER%28PPU%29/page/n22 Appendix] - page 67
* [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX02_REGISTER%28PPU%29/page/n22 Appendix] - page 67
* [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX02_REGISTER%28PPU%29/page/n23 V-RAM] - page 68
* [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX02_REGISTER%28PPU%29/page/n24 Object Data to be Stored] - page 69
* [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX02_REGISTER%28PPU%29/page/n25 Object Data] - page 70
* [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX02_REGISTER%28PPU%29/page/n26 Object Display] - page 71
* [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX02_REGISTER%28PPU%29/page/n27 Object Mode] - page 72
* [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX02_REGISTER%28PPU%29/page/n28 Mosaic Screen] - page 73
* [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX02_REGISTER%28PPU%29/page/n29 Address Increment Value Set (The Order of Accessing)] - page 74
* [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX02_REGISTER%28PPU%29/page/n30 BG SC Data (Mode 0~6)] - page 75
* [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX02_REGISTER%28PPU%29/page/n31 BG SC Data (Mode 7)] - page 76
* [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX02_REGISTER%28PPU%29/page/n32 CHR Data Construction] - page 77
* [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX02_REGISTER%28PPU%29/page/n33 Offset Change Mode] - page 78
* [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX02_REGISTER%28PPU%29/page/n34 BG Screen] - page 79
* [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX02_REGISTER%28PPU%29/page/n35 Operation (Rotation/Enlargement/Reduction)] - page 80
* [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX02_REGISTER%28PPU%29/page/n36 CG-RAM] - page 81
* [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX02_REGISTER%28PPU%29/page/n37 Window] - page 82
* [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX02_REGISTER%28PPU%29/page/n38 BG & OBJ Priority] - page 83
* [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX02_REGISTER%28PPU%29/page/n39 Screen] - page 84
* [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX02_REGISTER%28PPU%29/page/n40 BG Screen] - page 85
* [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX02_REGISTER%28PPU%29/page/n41 BG Screen] - page 86


==== [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX03_REGISTER%28CPU%29/mode/2up SFX03, Register (CPU)]  ====
==== [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX03_REGISTER%28CPU%29/mode/2up SFX03, Register (CPU)]  ====

Revision as of 08:02, 23 May 2023

The Super Famicom documentation, scanned by Optiroc of Megaboys.

SFX01, Software Manual

SFX02, Register (PPU)

SFX03, Register (CPU)

Summary of Registers