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List of Official Cautions: Difference between revisions
From SnesLab
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| 9 || [https://archive.org/details/snes_manual1/page/n191 3-9-4] || 8 || discontinuities in sample-waves may produce crackling noise | | 9 || [https://archive.org/details/snes_manual1/page/n191 3-9-4] || 8 || discontinuities in sample-waves may produce crackling noise | ||
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| 9 || 3-9-5 || 9 || hang-up can occur if 5A22/SPC communication is interrupted | | 9 || [https://archive.org/details/snes_manual1/page/n192 3-9-5] || 9 || hang-up can occur if 5A22/SPC communication is interrupted | ||
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| 9 || 3-9-6 || 10 || multiple ROMs in Game Pak can put too much load capacity on the data bus | | 9 || 3-9-6 || 10 || multiple ROMs in Game Pak can put too much load capacity on the data bus | ||
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Revision as of 18:13, 3 July 2023
This table lists the cautions which appear in the official Super Nintendo development manual.
Book 1
Chapter | Page Number | Caution Number | Description |
---|---|---|---|
24 | 2-24-1 | 1 | Registers that must be accessed in the order of low and high twice |
24 | 2-24-1 | 2 | Period during which different kinds of memory can be accessed |
24 | 2-24-1 | 3 | address space size limitation for VRAM |
24 | 2-24-1 | 4 | VRAM address counter is incremented automatically |
24 | 2-24-2 | 5 | dummy VRAM read |
24 | 2-24-2 | 6 | top color data of palettes is transparent |
24 | 2-24-2 | 7 | sprites should not be positioned at x=100h |
24 | 2-24-2 | 8 | verify which accessories are connected to the controller ports |
24 | 2-24-2 | 9 | WRAM is indeterminate on power-on |
24 | 2-24-2 | 10 | avoid data loss in battery back-up SRAM |
24 | 2-24-3 | 11 | WRAM is lost gradually after power-off |
24 | 2-24-3 | 12 | corrupt input may be sent by the controller if it is unplugged |
24 | 2-24-3 | 13 | don't place critical game characters too close to the screen edge |
24 | 2-24-3 | 14 | switch out of 6502 emulation mode on reset or start-up |
24 | 2-24-4 | 15 | In FastROM, use a dummy jump to change the PBR |
24 | 2-24-4 | 16 | some controllers latch after disabling controller read |
9 | 3-9-1 | 1 | overflowing the dynamic range causes distortion noise |
9 | 3-9-1 | 2 | wait before enabling FLG.ECEN |
9 | 3-9-2 | 3 | procedure for writing echo data to ARAM |
9 | 3-9-3 | 4 | inappropriate echo parameters may lead to data loss or reverb |
9 | 3-9-3 | 5 | starting an echo before finishing echo param initialization may overwrite ARAM |
9 | 3-9-3 | 6 | excessive sound/data compression ration may distort output |
9 | 3-9-3 | 7 | sound designed for stereo may not sound good in mono |
9 | 3-9-4 | 8 | discontinuities in sample-waves may produce crackling noise |
9 | 3-9-5 | 9 | hang-up can occur if 5A22/SPC communication is interrupted |
9 | 3-9-6 | 10 | multiple ROMs in Game Pak can put too much load capacity on the data bus |