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Mosaic: Difference between revisions
From SnesLab
(→Examples: FFMQ also mosaicizes the screen when walking to a new map section) |
(→Examples: added SMW) |
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| ''Star Ocean'' || upon entering every battle | | ''Star Ocean'' || upon entering every battle | ||
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| ''[[Super Mario World]]'' || after selecting and entering a level | |||
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Revision as of 06:37, 5 July 2023
Mosaic is a screen pixellation effect. It can be enabled or disabled on a per-background basis via bits 0-3 of 2106h. For a given background, the color of the pixel at screen position (H,V) is:
output_color(H,V) = input_color(floor(H/size)*size, floor(V/size)*size)
where size is the value of bits 4-7 of 2106h plus one. Thus, the shaded output consists of a grid of solid-colored squares where each entire square's color matches that of its top-leftmost input pixel.
The first mosaic square's location is always (0,0). Sprites are unaffected by the mosaic filter.
The mosaic filter has a horizontal and vertical subsystem. [3]
Examples
Game Name | Mosaic Usage |
---|---|
Final Fantasy III (US) | when trying to select a disabled menu option |
Final Fantasy Mystic Quest | upon entering battles and before/after loading new sections of the map |
Star Ocean | upon entering every battle |
Super Mario World | after selecting and entering a level |