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HIB (Super FX): Difference between revisions
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'''HIB''' is a [[Super FX]] instruction that moves the high byte of the [[source register]] into the low byte of the [[destination register]]. The high byte of the destination register is zeroed. | |||
=== External Links === | === External Links === |
Revision as of 18:56, 8 July 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
C0 | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . |
HIB is a Super FX instruction that moves the high byte of the source register into the low byte of the destination register. The high byte of the destination register is zeroed.
External Links
- Official Nintendo documentation on HIB: Page 2-9-58 of Book II