We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
SWAP (Super FX): Difference between revisions
From SnesLab
(→References: hid archive URL) |
(moved tables up) |
||
Line 1: | Line 1: | ||
{| class="wikitable" style="float:right;clear:right;width:40%" | {| class="wikitable" style="float:right;clear:right;width:40%" | ||
!colspan="8"|Basic Info | !colspan="8"|Basic Info | ||
Line 36: | Line 34: | ||
| | | | ||
|} | |} | ||
'''SWAP''' is a [[Super FX]] instruction that swaps two bytes. The low byte of the [[source register]] is written to the high byte of the [[destination register]], and the high byte of the source register is written to the low byte of the destination register. The source register itself is left unchanged. | |||
=== External Links === | === External Links === |
Revision as of 18:55, 8 July 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
4D | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Clobbered | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . |
SWAP is a Super FX instruction that swaps two bytes. The low byte of the source register is written to the high byte of the destination register, and the high byte of the source register is written to the low byte of the destination register. The source register itself is left unchanged.
External Links
- Official Nintendo documentation on SWAP: Page 2-9-120 of Book II