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PCALL (SPC700): Difference between revisions
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'''PCALL''' (uPage CALl) is an [[SPC700]] instruction. | '''PCALL''' (uPage CALl) is an [[SPC700]] instruction that runs a subroutine in the [[Uppermost Page]]. The operand specifies the low byte of the target address within the uppermost page. | ||
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Revision as of 01:08, 8 July 2023
PCALL (uPage CALl) is an SPC700 instruction that runs a subroutine in the Uppermost Page. The operand specifies the low byte of the target address within the uppermost page.
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
implied | 4F | 2 byte | 6 cycles |
Flags Clobbered | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | . | . | . |
See Also
External Links
- Official Nintendo documentation on PCALL: Appendix C-9 of Book I