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PLOT (Super FX): Difference between revisions
From SnesLab
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(see also RPIX) |
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R1 is automatically incremented after the pixel is plotted. | R1 is automatically incremented after the pixel is plotted. | ||
=== See Also === | |||
* [[RPIX]] | |||
=== External Links === | === External Links === |
Revision as of 01:26, 18 July 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
4C | 1 byte | 3 to 48 cycles | 3 to 51 cycles | 1 to 48 cycles |
Flags Clobbered | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
PLOT is a Super FX instruction that plots a single pixel. The X coordinate is specified by R1. The Y coordinate is specified by R2. The color is specified by COLOR or GETC.
The PLOT circuitry exists inside the Game Pak RAM Controller.
R1 is automatically incremented after the pixel is plotted.
See Also
External Links
- Official Nintendo documentation on PLOT: Page 2-9-100 of Book II