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Interlacing: Difference between revisions
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The SNES supports '''interlacing'''. It is enabled by writing a 1 to bit 0 of SETINI. | The SNES supports '''interlacing'''. It is enabled by writing a 1 to bit 0 of SETINI. | ||
In interlacing, the electron beam begins scanning at the top-middle of the screen instead of the top-left and finishes scanning at the middle-bottom instead of the bottom-right. <sup>[2]</sup> | |||
=== References === | === References === | ||
# Official Super Nintendo development manual on interlacing: [https://archive.org/details/SNESDevManual/book1/page/n88 page 2-18-1 of Book I] | |||
# https://archive.org/details/SNESDevManual/book1/page/n59 | |||
[[Category:Video]] | [[Category:Video]] |
Revision as of 23:31, 14 July 2023
The SNES supports interlacing. It is enabled by writing a 1 to bit 0 of SETINI.
In interlacing, the electron beam begins scanning at the top-middle of the screen instead of the top-left and finishes scanning at the middle-bottom instead of the bottom-right. [2]
References
- Official Super Nintendo development manual on interlacing: page 2-18-1 of Book I
- https://archive.org/details/SNESDevManual/book1/page/n59