We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
Scanline: Difference between revisions
From SnesLab
(superscripted) |
|||
Line 1: | Line 1: | ||
A [[scanline]] is a single row of pixels, produced by a single horizontal sweep of the raster beam. A scanline takes 1364 master cycles. | A [[scanline]] is a single row of pixels, produced by a single horizontal sweep of the raster beam. A scanline takes 1364 master cycles.<sup>[1]</sup> | ||
It takes the raster beam approximately 63.5 microseconds to draw a scanline and [[hblank]]. [3] | It takes the raster beam approximately 63.5 microseconds to draw a scanline and [[hblank]].<sup>[3]</sup> | ||
Scanlines can be long or short. | Scanlines can be long or short. |
Revision as of 21:27, 20 July 2023
A scanline is a single row of pixels, produced by a single horizontal sweep of the raster beam. A scanline takes 1364 master cycles.[1]
It takes the raster beam approximately 63.5 microseconds to draw a scanline and hblank.[3]
Scanlines can be long or short.
References
- https://problemkaputt.de/fullsnes.htm#snestimingppumemoryaccesses
- https://problemkaputt.de/fullsnes.htm#snestiminghvevents
- Appendix 20 of Book I of the official Super Nintendo development manual