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SLEEP (SPC700): Difference between revisions

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'''SLEEP''' is an [[SPC700]] standby instruction.
'''SLEEP''' is an [[SPC700]] standby instruction. It hangs the [[S-SMP]] until reset.<sup>[2]</sup>


=== See Also ===
=== See Also ===
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* [[STOP (SPC700)]]
* [[STOP (SPC700)]]


=== External Links ===
=== References ===
* Official Super Nintendo development manual on SLEEP: [https://archive.org/details/SNESDevManual/book1/page/n235 Appendix C-10 of Book I]
# Official Super Nintendo development manual on SLEEP: [https://archive.org/details/SNESDevManual/book1/page/n235 Appendix C-10 of Book I]
# https://problemkaputt.de/fullsnes.htm#snesapuspc700cpujumpcontrolcommands


[[Category:ASM]]
[[Category:ASM]]
[[Category:SPC700]]
[[Category:SPC700]]

Revision as of 06:00, 16 July 2023

Basic Info
Addressing Mode Opcode Length Speed
implied EF 1 byte 3 cycles
Flags Clobbered
N V P B H I Z C
. . . . . . . .

SLEEP is an SPC700 standby instruction. It hangs the S-SMP until reset.[2]

See Also

References

  1. Official Super Nintendo development manual on SLEEP: Appendix C-10 of Book I
  2. https://problemkaputt.de/fullsnes.htm#snesapuspc700cpujumpcontrolcommands