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Memory ②: Difference between revisions

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'''Memory-2''' is a region of the [[5A22]]'s address space.  Memory-2 is a total of 6 megabytes (exactly 6,291,456 bytes) in size, spread across:
'''Memory ''' is a region of the [[5A22]]'s address space.  Memory is a total of 6 megabytes (exactly 6,291,456 bytes) in size, spread across:
* the upper half (8000h - FFFFh) of banks 80h - BFh, which is exactly 2,097,152 bytes (2 megabytes spread across 64 banks), and
* the upper half (8000h - FFFFh) of banks 80h - BFh, which is exactly 2,097,152 bytes (2 megabytes spread across 64 banks), and
* all of banks C0h - FFh, which is exactly 4,194,304 bytes (4 megabytes spread across 64 banks)
* all of banks C0h - FFh, which is exactly 4,194,304 bytes (4 megabytes spread across 64 banks)


Thus, when labeled on a memory map, Memory 2 forms a concave region; see Figure 2-21-1 of the official Super Nintendo development manual.
Thus, when labeled on a memory map, Memory forms a concave region; see Figure 2-21-1 of the official Super Nintendo development manual.


=== See Also ===
=== See Also ===

Revision as of 22:28, 13 July 2023

Memory ② is a region of the 5A22's address space. Memory ② is a total of 6 megabytes (exactly 6,291,456 bytes) in size, spread across:

  • the upper half (8000h - FFFFh) of banks 80h - BFh, which is exactly 2,097,152 bytes (2 megabytes spread across 64 banks), and
  • all of banks C0h - FFh, which is exactly 4,194,304 bytes (4 megabytes spread across 64 banks)

Thus, when labeled on a memory map, Memory ② forms a concave region; see Figure 2-21-1 of the official Super Nintendo development manual.

See Also

References