We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
CMODE (Super FX): Difference between revisions
From SnesLab
(moved tables up) |
(see also flags) |
||
Line 52: | Line 52: | ||
'''CMODE''' is a [[Super FX]] instruction that specifies [[execution modes]]. It sets plot and color related flags based on the low 5 bits of the [[source register]]. | '''CMODE''' is a [[Super FX]] instruction that specifies [[execution modes]]. It sets plot and color related flags based on the low 5 bits of the [[source register]]. | ||
=== See Also === | |||
* [[Transparency Flag]] | |||
* [[Dither Flag]] | |||
=== External Links === | === External Links === |
Revision as of 01:32, 18 July 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
3D4E | 2 bytes | 6 cycles | 6 cycles | 2 cycle |
Flags Clobbered | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
Color/Plot flags | ||||||||
---|---|---|---|---|---|---|---|---|
Plot Transparent | Plot Dither | Color Src High | Color Frz High | Object Mode | ||||
Bit 0 of src | Bit 1 of src | Bit 2 of src | Bit 3 of src | Bit 4 of src |
CMODE is a Super FX instruction that specifies execution modes. It sets plot and color related flags based on the low 5 bits of the source register.
See Also
External Links
- Official Nintendo documentation on CMODE: Page 2-9-39 of Book II